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		<h1>CSC560</h1>
		<h2>Design and Analysis of Real-Time Systems</h2>
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			<li class="first"> <a href="../index.html" accesskey="1" title="">Home</a> </li>
			<li> <a href="../project1/index.html" accesskey="2" title="">Project 1</a>	</li>
			<li> <a href="../project2/index.html" accesskey="3" title="">Project 2</a> </li>
			<li> <a href="../project3/index.html" accesskey="4" title="">Project 3</a> </li>
			<li> <a href="index.html" accesskey="4" title=""><b>Project 4</b></a> </li>
			<li> <a href="../project5/index.html" accesskey="4" title="">Project 5</a> </li>
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		<h2>Design Process</h2>
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			In this section, we introduce the design decisions for the game. First, we present a high level block diagram
			describing the interaction between the hardware components. Then, we show message sequence charts that help 
			understanding in which order the components interact with each other. Third, we present the finite state machines
			that models the behavior and the game. Finally, we discuss scheduling policies and present timing diagrams.
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		<h3>Project Sections</h3>
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			<li class="first"><a href="01_game_rule.html">Game Rules</a></li>
			<li><a href="02_hardware_description.html">Hardware Description</a></li>
			<li><a href="03_design_process.html">Design Process</a></li>
			<li>-	<a href="03_a_block_diagram.html">Block Diagram</a></li>
			<li>-	<a href="03_b_msc.html">Message Sequence Charts</a></li>
			<li>-	<a href="03_c_fsm.html">Finite State Machines</a></li>
			<li>-	<a href="03_d_timing_diagram.html">Timing Diagrams</a></li>
			<li><a href="04_extra_features.html">Potential Extra Features</a></li>
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